Ptex would be a great addition with Painting tool improvements from GSoC. And it is an amazing feature we artists are waiting for. Sculpting details without limitation with Dynamic topology and then Painting without UV map limitation? This is a truly seamless workflow... literally! :)
Moraes Jr - aka mangojambo Animator & 3D Artist +55 43 88133399 <http://www.oniria.com.br> On 29 May 2013 08:37, Ton Roosendaal <t...@blender.org> wrote: > Hi, > > There's been experiments, but nothing tangible. You consider to work on it? > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - t...@blender.org - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > On 28 May, 2013, at 21:31, Silvermindyarr wrote: > > > I was wondering what the status of Ptex in blender was. Are there any > plans > > at this point? > > > > Thanks! > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers