Hi Dalai,

You can build on the command line using CMake too, but you are right from the 
users point if view scons is easier. But from the maintainers point if view...
I hope someone will have a look at this issue soon. I really can't find an 
error...

/Jürgen

Am 02.06.2013 um 07:15 schrieb Dalai Felinto <dfeli...@gmail.com>:

> Hi Jurgen,
> 
> I just re-confirmed here. If I build with cmake+msvc works fine.
> 
> The scons+msvc release build crashes when I open the EXR.
> The scons+msvc debug crashes when I open Blender:
> http://www.pasteall.org/42743
> 
> Now scons is really powerful. For me it's the more convenient way of
> building blender in windows since it can be done through command-line.
> 
> --
> Dalai
> --
> blendernetwork.org/member/dalai-felinto
> www.dalaifelinto.com
> 
> 
> 2013/6/1 Jürgen Herrmann <shadow...@me.com>:
>> Hi Dalai,
>> 
>> The EXR libs are entirely updated to 2.0.
>> I am having problems with scons too but I accounted this to my absolute 
>> inability to be friends with scons ;)
>> 
>> you said the error is gone when you build with cmake so it's probably a 
>> problem with scons because the libs are the same for both build systems. 
>> Maybe a missing define or a wrong lib, different compiler 
>> options/optimization?
>> 
>> I just don't get to like it and it seems that scons config for windows/msvc 
>> builds are always subject to problems. If you build blender with cmake 
>> things work much better for a reason I don't understand.
>> 
>> If I were in charge for the build systems I would drop scons completely in 
>> favor of cmake, but I am not in charge so just forget I mentioned this.
>> It is much harder to adapt new build targets with scons than with cmake. The 
>> scripts are quite complex so that new developers like me need to spend much 
>> time on build system logic instead of having time to really do work on 
>> blender itself.
>> 
>> /Jürgen
>> 
>> Am 01.06.2013 um 22:39 schrieb Dalai Felinto <dfeli...@gmail.com>:
>> 
>>> Hi Jurgen,
>>> 
>>> Is the new EXR2.0 entirely updated for windows32 and 64 (MSVC9 - cmake
>>> and scons)?
>>> I'm a bit confused by all the sparse emails on the latest windows
>>> libraries and building systems updates.
>>> 
>>> I'm having a segfault on windows for some builds of the multiview
>>> branch (building with scons if I'm not mistaken) when opening a
>>> multiview/multipart exr. The same does not happen in OSX. And when I
>>> built with cmake+msvc9+debug the error was gone.
>>> 
>>> I thought the problem was in my setup, but the same happens with the
>>> BuilderBot multiview build:
>>> 
>>> * http://builder.blender.org/download/ (multiview is the last in the list)
>>> * http://svn.blender.org/svnroot/bf-blender/branches/multiview/ (code
>>> in svn if you want to test)
>>> * 
>>> https://github.com/dfelinto/blender/blob/multiview/samples/images/caminandes_new_edit.exr?raw=true
>>> (sample file)
>>> 
>>> I will keep looking at it, but it would help to know whether it was
>>> supposed to work or if the libs/build setup are still work in
>>> progress.
>>> 
>>> Thanks,
>>> Dalai
>>> --
>>> blendernetwork.org/member/dalai-felinto
>>> www.dalaifelinto.com
>>> 
>>> 
>>> 2013/5/17 Dalai Felinto <dfeli...@gmail.com>:
>>>> For the records, OSX libs are already committed and working fine (thanks
>>>> Jens).
>>>> 
>>>> For windows/linux the libs we will need are: openexr, openimageio and
>>>> openshadinglanguage.
>>>> opencolorio does not need to be updated.
>>>> 
>>>> Thanks,
>>>> Dalai
>>>> 
>>>> --
>>>> blendernetwork.org/member/dalai-felinto
>>>> www.dalaifelinto.com
>>>> 
>>>> 
>>>> 2013/5/17 Bastien Montagne <montagn...@wanadoo.fr>
>>>>> 
>>>>> I should be able to see for install_deps.sh next week… ;)
>>>>> 
>>>>> Bastien
>>>>> 
>>>>> On 17/05/2013 20:36, Sergey Sharybin wrote:
>>>>>> We've discussed it in IRC today. Conclusion is:
>>>>>> 
>>>>>> 1. Windows/OSX libs are safe for update, wouldn't lead to issues and
>>>>>> platform maintainers could just go ahead
>>>>>> 2. I'll update linux build environment during next week.
>>>>>> 3. Before merge the code to trunk, we'll need to update wiki page with
>>>>>> building instructions and update install_deps.sh. If nobody volunteers
>>>>>> to
>>>>>> help updating the script, i'll try to update it over next week (or two)
>>>>>> 4. Then we're safe for merge :)
>>>>>> 
>>>>>> Could still cause some PITA for distros maintainers tho, but eeh.. Krita
>>>>>> will also require openexr2.0 soon so afraid the only way (apart from
>>>>>> disabling openexr support) would be to include openexr2.0 libs to
>>>>>> repos...
>>>>>> 
>>>>>> 
>>>>>> On Fri, May 17, 2013 at 6:59 PM, Sergey
>>>>>> Sharybin<sergey....@gmail.com>wrote:
>>>>>> 
>>>>>>> Actually i'm really skeptical about such a bump. That'd introduce extra
>>>>>>> pain building blender on linux -- seems only gentoo and arch switched
>>>>>>> to
>>>>>>> openexr 2.0.
>>>>>>> 
>>>>>>> Also, some of the distros like ubuntu and fedora contains openimageio,
>>>>>>> which is for sure linked against distro's openexr 1.6.
>>>>>>> 
>>>>>>> This is all leads to really spaghetti changes and would rather see
>>>>>>> updates
>>>>>>> for build instructions and probably install dependencies script before
>>>>>>> we'll bump openexr version required for blender.
>>>>>>> 
>>>>>>> P.S. In any way, this will also be a PITA for distros maintainers :(
>>>>>>> 
>>>>>>> 
>>>>>>> On Thu, May 16, 2013 at 1:45 AM, Dalai Felinto<dfeli...@gmail.com>
>>>>>>> wrote:
>>>>>>> 
>>>>>>>> Hi,
>>>>>>>> 
>>>>>>>> I don't see why we would need the python part of it.
>>>>>>>> Basically the same build settings we used for 1.71 should be used for
>>>>>>>> 2.0
>>>>>>>> I
>>>>>>>> believe.
>>>>>>>> 
>>>>>>>> And yes other libs that depend on it will need to be recompiled:
>>>>>>>> That means primary openimageio. But I also believe OSL and OCIO are
>>>>>>>> needed
>>>>>>>> (they depend on OIIO).
>>>>>>>> [here I only built exr and oiio, but then I'm building with no
>>>>>>>> osl/ocio]
>>>>>>>> 
>>>>>>>> I'm not sure there is any other library (or even if ocio needs it).
>>>>>>>> 
>>>>>>>> Thanks,
>>>>>>>> Dalai
>>>>>>>> --
>>>>>>>> blendernetwork.org/member/dalai-felinto
>>>>>>>> www.dalaifelinto.com
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 2013/5/15 Jürgen Herrmann<shadow...@me.com>
>>>>>>>> 
>>>>>>>>> Hi Dalai,
>>>>>>>>> 
>>>>>>>>> I could provide builds for Vc2008 and VC2012 after the 2.67a release.
>>>>>>>>> Just some questions:
>>>>>>>>> - Do we have to recompile other libs that depend on OpenEXR too?
>>>>>>>>> OSL for example relies on it.
>>>>>>>>> - As we don't have boost python in the boost libs I guess we won't
>>>>>>>>> need
>>>>>>>>> the python part in OpenEXR, right?
>>>>>>>>> 
>>>>>>>>> /Jürgen
>>>>>>>>> 
>>>>>>>>> Am 15.05.2013 um 20:31 schrieb Antony Riakiotakis<kal...@gmail.com>:
>>>>>>>>> 
>>>>>>>>>> Hi Dalai, I'll be building soon for the MinGW systems. Is the python
>>>>>>>> part
>>>>>>>>>> of the library required?
>>>>>>>>>> _______________________________________________
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>>>>>>>>>> Bf-committers@blender.org
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>>>>>>> 
>>>>>>> --
>>>>>>> With best regards, Sergey Sharybin
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