on the same topic made a patch like 5 months ago for well not the edit mode colors but per object (for all object types). as for your screenshot example here is one with my patch applied and the highpoly object having its color changed https://www.dropbox.com/s/kfle9d6s1xzw85d/retopocolors.PNG i think the problem before was the convincing ton part but can't really remember.
http://projects.blender.org/tracker/?func=detail&atid=127&aid=33817&group_id=9 ________________________________ From: Jonathan Williamson <jonat...@cgcookie.com> To: bf-blender developers <bf-committers@blender.org> Sent: Friday, June 7, 2013 11:52 PM Subject: [Bf-committers] Adding Separate Wireframe Color for Edit Mode Hi everyone, and specifically Ton :) I spoke with Campbell on IRC about this, and he just said I need to convince you, Ton. I would like to push for adding a new theme option for mesh wireframes in Edit Mode. The reason for this is during retopology, when working on dense meshes (such as a dynamic topology sculpt) distinguishing between the original form and the retopo form becomes quite difficult. For example, take a look at this screenshot: http://cl.ly/PWyr It's easy to the see the vertices, the edges are quite difficult to see, particularly while rotating around the model. Ideally, it'd be great to have full control over wireframe colors, on a per object basis. However, Campbell mentioned that is a much larger undertaking, and so for now having the theme option would be a good compromise. Thoughts? Jonathan Williamson http://cgcookie.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers