I would love to help with the animation system / graph editor modules if I'm welcome there :) either as owner or as member as the current module owner (Aligorith) would see fit. Rationale: I'm a heavy user of these modules, with some experience, and I work with animators/ riggers from other programs so I have a comparison with how things work elsewhere, while still wanting to keep the 'blender way' working :) I know I can be a bit silent online but I mostly try not to add noise when other people are already bringing up the right points; I'm sure I could find a good balance there. cheers Bassam
On Wed, 2013-06-12 at 12:14 +0200, Ton Roosendaal wrote: > Hi, > > The proposal to extend the module teams is precisely meant to solve > communication issues for all the mailing lists, discussion forums, wiki > pages, and blogs people have. > > For every developer, there's like a 1000 people with ideas or requests. > That's a huge pool of energy absorbing activity we can't (shouldn't) try to > control or formalize. It's pure dynamics, the really good things bubble up > sooner or later anyway! Best we can do is at least make it clear for everyone > who's handling what topic, or who's empowered to decide on topics. > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - t...@blender.org - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > On 12 Jun, 2013, at 8:09, Knapp wrote: > > > On Wed, Jun 12, 2013 at 12:15 AM, Howard Trickey > > <howard.tric...@gmail.com> wrote: > >> I am the bevel dev in question. I didn't know about bf-funboard. > >> Was the problem discussed there? > >> I am subscribed to it now. > >> > >> I will get to your requested bevel fix before next year, hopefully > >> for the next release. > >> > > > > No it was not, but the fact that you don't know about the funboard > > rather nicely illustrates my point. The fun board is the place to talk > > about new ideas but the devs don't seem to be there. I would also > > state that it is named rather badly. > > > > The reason I brought up the Bevel problem is to illustrate the > > disconnect that we have between the users and the devs. > > > > BTW, After have used both Bevels, I have to say I really like the new > > one a lot better but for this problem. I really like rolling the mouse > > to get more lines. > > > > -- > > Douglas E Knapp > > > > Creative Commons Film Group, Helping people make open source movies > > with open source software! > > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > > > Massage in Gelsenkirchen-Buer: > > http://douglas.bespin.org/tcm/ztab1.htm > > Please link to me and trade links with me! > > > > Open Source Sci-Fi mmoRPG Game project. > > http://sf-journey-creations.wikispot.org/Front_Page > > http://code.google.com/p/perspectiveproject/ > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers