Pixel space implies 0..width and ..height range instead of normalized,
so I don't think that's right either.

Orthographic cameras don't need a division, maybe there's some code
that does one but the w component would always be 1.

On Thu, Jun 13, 2013 at 6:14 PM, Antony Riakiotakis <kal...@gmail.com> wrote:
> +1 for not using camera here. Since you are transforming by the frame's
> width/height, "pixel space" is more correct I think.
>
> Also I thought that even orthographic cameras need homogenous coordinate
> division at the end, isn't that how it is in blender's pipeline?
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