Hy everyone,

I would like to propose a change the the axis configuration that is currently 
used when baking to object space normal maps. What does everyone think about 
changing it so that the axis matches the one for the tangent space normal maps 
(X+ Y+ Z+)? 
Currently the OS maps use a very odd configuration so if anyone wants to use 
them in other applications, or as something like a selection/direction mask 
while texturing, they have to do some very complicated channel flipping and 
swapping within Photoshop which is confusing even to experienced users.

Cheers,

-Andy
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