Wow this would be amazing to have in trunk! Yeah expressions can get very long, perhaps it could allow linking an internal text.py file?
Is it too bad of a hack or could be in after release? I can see this being super handy to debug stuff. -- Pablo Vazquez CG Artist - Blender Foundation Certified Trainer Twitter: @venomgfx <http://twitter.com/venomgfx> Blender Network: blendernetwork.org/pablovazquez Email: cont...@pablovazquez.org Website: pablovazquez.org <http://www.pablovazquez.org> On Fri, Oct 4, 2013 at 4:15 AM, Campbell Barton <ideasma...@gmail.com>wrote: > On Fri, Oct 4, 2013 at 1:26 AM, Manu Järvinen <manu.jarvi...@gmail.com> > wrote: > > Hi > > > > Would it be easy to include Samples and Tiles to the render stamp > settings? > > > > Like this: > > http://goo.gl/fxuAxt > > > > Or even better would be the type of how VRay handles render stamps: > > http://goo.gl/FDFlmd > > > > So that you could have an option to write these different parameters into > > the Note field (see the image mockup). > > > > Often there's a need to have more information stamped onto the frames > than > > currently is available. > > > > For visual improvements: > > - the VRay type 'Full width' bar > > - 3px more empty space both above and below the text lines > > > > What do you think? > > > > Best regards, > > Manu Järvinen > > www.manujarvinen.com > > Not sure about having to manually expose each value, %rendertime etc, > its convenient but means we have some list of mappings and users tend > to complain that various values are missing (and you end up having a > kind of small API for accessing values), > > also addons wouldnt have their values included in that list by default > so it could get annoying. > > Heres a quick hack that evaluates the 'note' field as a Python > expression, so you can put whatever values you like in there. > > http://www.graphicall.org/ftp/ideasman42/stamp_py_eval_r60541.py > > However its also not ideal since the expressions tend to get very long > (longer then the text entry field). > > eg: > > "Test Obs:%r, AA:%r %r" % (len(context.scene.objects), > context.scene.render.use_antialiasing, app.build_platform) > > evaluates to: > Test Obs:4, AA:False b'Linux' > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers