On Tue, October 8, 2013 10:16 pm, Crs Mrn wrote: > So...firstly Blender low poly 3D modeller, an organic modeller, a game > engine and a movie editor. I've got a cool concept of something to add: > Sound editor. As an indie game developprr, you often use the same > instances > of sounds than hundreds or thousands used before, with no editing. > Secondly, if in a game there are more sound sources that emmit the same > sound, let's say the fountains in Oblivion, an unpleasant effect of > filtering appears. So you need more instances of the same sound. So, for > indies, a sound creation/facility would be useful. Are there free > resources > for the effects or generators? Yes...there are thousands of free VST > plugins ready for use in any situation . Here is the interface I've tought > of: > > There are two windows, one above the other. The lower one, smaller, is the > mixer. It contains channels. Above each channel, there is a jack. > The Upper window, bigger, is the canvas. Here each effect or generator is > displayed as a loose box that shows an icon with that vst interface in > case > of effect vst, or a preview of notes, in the case of a generator vst. > Clicking a box brings up the full vst interface. Clicking the notes button > on the generator plugin box brings up the midi notes editor(if you simply > click on box, the generator interface, let's say Kontakt 5, is > displayed.). As I mentioned, each box can be moved around on the > canvas. > Each box has an output, respectively an imput for effects plugin. Each box > can be connected with the other, as in the case of Blender Shaders. The > final connection is from the last effect to one of the jacks on the > mixer. So...here are the steps . > 1. File >import> generator vst. > A box appears with that vst interface. > 2. Click the notes button on the box > A midi table appears, allowing me to edit notes. > 3. Close the notes window and click on the middle of the box, now with > notes preview on it > The Kontakt interface appears, allowing me to select instrument. > 4. File-import-effect vst > Another box appears. > 3. Connect generator output to effect imput. > 4. Connect effect output to one of the coresponding mixer channel jack and > you're done. > > What do you think? >
Do you know about JACK support in Blender? It will let you use any software that supports JACK. JACK runs on linux/osx/win. JACK is an open source audio routing system for professional audio. http://jackaudio.org -- Patrick Shirkey Boost Hardware Ltd _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers