Why not rename the UV layer before joining, so that it matches? There's also vertex groups, shape keys, vertex colors, should all those have options to join by index too? I think it's better if they all just join by name instead of adding options here.
If you choose a UV layer in a material that is name based, not index based, so the index should not be considered to have any meaning. On Tue, Oct 15, 2013 at 10:49 AM, Gaia <gaia.cl...@machinimatrix.org> wrote: > Hi; > > For 2.69 when joining objects, then the UV maps are joined > by name instead of by index. While this sounds like a good > change unfortunately this results in an unpleasant > follow up issue: > > Assume you have 2 objects, each with one single UV Layer, > but both UV Layers are named differently. Now, after joining > the object has 2 UV Layers. > > The problem is: We do not (yet) have a Join UV Layers function. > > - The easiest fix would be to add an option to the Join operator, like: > > Join UVS by [Index|Name] > > - Or add a function for joining UV Layers > > Now the question is: Can this be fixed for 2.69 in one way or the other ? > > thanks, > Gaia > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers