Hi Brecht, Thanks for the clarifications. I guess irc meetings have their advantages after all ;)
As for Hives I ended up writing my 2 cents as (non active but present) bge maintainer. But I'll assess this with Sjoerd and the rest of the team. It was a really good meeting by the way. I wish we could have those moments more often. (And with more developers present ;) Dalai On Oct 30, 2013 1:44 PM, "Brecht Van Lommel" <brechtvanlom...@pandora.be> wrote: > A few comments on this to clarify. > > On Mon, Oct 28, 2013 at 5:04 PM, Dalai Felinto <dfeli...@gmail.com> wrote: > > * Viewport VFX II: > > ** Brecht will handle it > > ** He will try to break it down in merge-able pieces > > ** OPENGL ES should be extensively tested > > I didn't say I would break it down into merge-able pieces or merge it > myself, maybe that ends up happening, but no such decision was taken. > Only mentioned that the best merging strategy could be to do it in > smaller pieces, to avoid making all of Blender unstable, and it would > make it easier to detect which exact changes caused which graphics > drivers / cards to fail. > > > * Hives will be an addon_contrib > > I don't think this was an actual decision that was made, just that it > made sense to the people there to add it there first like most addons. > But this is the decision of addon and BGE maintainers and they weren't > at this meeting. > > > * No new release in a while - stretching the current release cycle > > Also no hard decisions on dates taken here, but people seemed to agree > that this would very likely be a longer release cycles than the > typical 2-3 month schedule. > > Brecht. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers