Hello, I haven't given up completely and am still working on my Bezier-Surface/Volume 3D-modelling idea from time to time.
This is the latest results: http://abload.de/img/renderedbeziervolumeew8poe.jpg What's new is that I figured out how to auto-calculate the handle lengths the way that the surfaces are best rounded and natural smooth. All the Blender default sphere meshes really become a sphere..and the torus is round and the other objects are just natural rounded. As it seems to me the only thing that not become a perfect sphere is the cube...but than can you even make a sphere out of a cube? What was the thing with the impossibility to transforming a circle in a square again? (I am joking. ) I really don't know about the cube thing if it should become a sphere or as it rather seems shouldn't become a sphere. At least no perfect one. Well I created a DropBox and uploaded my python script to it: https://www.dropbox.com/sh/5ha6d9zvheg43qp/Rio1oFWWMO So you can use and experiment with it yourself if you like. (Check the read me) Don't expect a very user friendly all working script or something. It's my working script and I will update from time to time whenever I feel to work on this idea again. A known issue at the moment: The tangential planes aren't calculated always correctly. I will have to calculate them in another way. best regards, rad, Roland Adorni p.s. Thank you for the head up email in the past Jake. :) That was nice. I already thought my study is of no interest to anyone. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers