One developer-side note: if you're gonna to calculate things from a draw
calllback. This callback is called for every panel redraw. Iterating
database from it is not gonna to be a good idea.

So you would need to find a way to cache the values somewhere.


On Tue, Nov 26, 2013 at 9:27 PM, Gaia <gaia.cl...@machinimatrix.org> wrote:

> Hey, Jonathan;
> what about this ?:
>
> [ ] Include  23 children
> [ ] Include   1 armatures
> [ ] include 110 shape keys
> [ ] Include   3 UV Textures
> [ ] Include  10 Material textures
> [ ] Include  21 Deform bones only
>
> -gaia-
>
> On 26.11.2013 16:24, Jonathan Williamson wrote:
> > Hey Gaia,
> >
> > I think this functionality is a good thing to implement. My only concern
> is
> > that I don't think it's clearly illustrated to the user what the number
> > actually represents. But that may be a silly concern. Any thoughts on how
> > this could be improved?
> >
> > Jonathan Williamson
> > http://cgcookie.com
> >
> >
> > On Tue, Nov 26, 2013 at 8:55 AM, Gaia <gaia.cl...@machinimatrix.org>
> wrote:
> >
> >> Hi;
> >>
> >> I propose to add numerical hints to the collada export panel
> >> like this:
> >>
> >> [ ] Include children (23)
> >> [ ] Include armatures (1)
> >> [ ] include shape keys (110)
> >> [ ] Include UV Textures (3)
> >> [ ] Include Material textures (10)
> >> [ ] Deform bones only (21)
> >>
> >> The numbers in brackets are the number of items affected.
> >> When the number is 0 then the corresponding checkmark gets
> >> greyed out.
> >>
> >> Is this OK to do ? I guess the numbers are easy to find
> >> and they will only be collected when a user calls
> >> the export panel.
> >>
> >> cheers,
> >> Gaia
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> >>
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-- 
With best regards, Sergey Sharybin
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