Hmmm… I think "UVTexture" is a given image that is attached to a given face for a given UVMap, in Blender (the one you see in Texture view, the one you also have below your map in the UV/Image Editor, etc.). It is not related to material.
Code-wise, you have two CD layers, CD_MLOOPUV which represent an UVMap (i.e. 2D coordinates per vertex per face), and CD_MTEXPOLY, which links each polygon to a given image. Blender will use images from an MTEXPOLY of a given name together with coordinates from an MLOOPUV of the same name, which forms an UVTexture. At least, that’s how I see things… ;) On 15/12/2013 13:52, Gaia wrote: > Hi; > > I am trying to rework the documentation for UV Maps in the blender wiki. > I found a lot of references to the term "UV Texture" but i could not find > any definition what a "UV Texture" is. > > From the context i guess this is true: > > /A "UV Texture" is a (image- or procedural-) texture that is mapped // > //to the surface of a 3D object by use of a "UV Map"/ > > Can someone please approve/improve/correct this definition ? > Or ... maybe the term "UV Texture" is just a relict from the ancients > and should be avoided nowadays ? > > Thanks, > Gaia > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers