I don't think it's possible to make everybody happy unfortunately. Personally I love the idea of having tabs and I don't like to scroll down (happy Softimage user).... but I wouldn't start a fundraiser for that, so you are good to go. I would start a fundraiser against icon-based menus though!!
cheers, Thomas > Paolo Acampora <palu...@gmail.com> hat am 21. Januar 2014 um 13:45 > geschrieben: > > > 2014/1/19 Ton Roosendaal <t...@blender.org> > > > > > - Ton Roosendaal expressed concerns that the new tabs are not clearly > > presented (or even designed) well, which causes too much discussion and > > opposition. Some people consider it work-flow centric, other see it as a > > fixed navigation feature. Some think most tools should be now become > > availble as button, others just want to be able to make custom tabs. Some > > think it's only for the toolbar region, others think it now will be added > > everywhere. Also the quite strong opposition against the "ui clutter" with > > vertical bars has not answered to in a satisfying way yet. > > > > In order to respect our release cycles, this topic should have been > > settled already... or we should postpone that to 2.71. It might be better > > to have design and code teams explore ways to handle these tabs (and other > > toolbar proposals) better. > > > > With the next "BCon" still 4 weeks away, we can wait a week with final > > decions on planning here. Jonathan Williamson thinks he knows how to get > > everyone (well almost all) happy with it. Will come back on the agenda to > > decide next week. > > > > > About these much discussed tabs, as a user and technical director I can't > think any good of it. They don't address any need, don't really help the > learning of blender, and make usage worse: you still have to know where > buttons are, but unlike blender classic interface you have to reach the > window boundary and click a tiny tab area instead than just scrolling down. > What if the tabs don't fit in the screen? Then you have to both scroll AND > click. > > I don't want to sound offensive to the efforts put into tabs developement, > in fact what I see is not bad coding, but bad design, bad logic and a huge > error in taking a critical decision so lightly. Why is even someone > bothering with this? Did some blender user really say "Hey, you know, the > program is great, but I need a further menu layer to access this simple > action"? My impression is that the reason tabs are being implemented is > only that other applications use tabbed menus and it looks cool (of course, > not to me!). The current tab implementation resambles the Z-brush > interface. Z-brush has probably the worse interface in the 3D universe, as > many Z-users complain. If we really want to copy something we should look > at acclaimed solutions, not such unfortunate lame inconvenience. > > I'm not UI fan-boy, blender could benefit a UI re-design, but not any UI > design, especially not when there are not specific needs on stake. > > My two cents is that tabs should be put on hold until a complete review is > done and such changes should never be done so hastily. Also, I'm willing to > do a fund-raising for NOT-adding this feature. > > Paolo > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers