I strongly rely on linked libraries but as pointed out by Bassam if you don't carefully plan everything you have no chance to locally override specific properties. Unfortunately I'm always in a hurry and there's never time to cope with complex python scripts... The ability to "proxyfy" properties, or whatever you like to call it, would be one of the major improvement I could benefit!
2014-02-13 19:59 GMT+01:00 Bassam Kurdali <bas...@urchn.org>: > On Thu, 2014-02-13 at 09:48 -0800, Nathan Vegdahl wrote: > > Regarding the Gooseberry meeting: > > > > Is this a good time to finally revisit the proxy system as well? I.e. > > making it useful for all object types and data, not just Armatures. > > And ridding it of the weird and obscure quirks it currently has. I > > could be wrong, but that seems like one of the biggest production > > bottlenecks that Blender currently faces. It certainly made a lot of > > things painful on Sintel. > +1 -though maybe 'proxy' itself doesn't need to remain, just a way of > overriding in a more generic way - I guess it could be called proxy, but > I'm thinking 'more like the way' python overriding works, but in the UI > instead: I guess that's what you mean by 'RNA layering system' below. > > > > We had discussed at the time changing it to some kind of "RNA > > layering" system, where linked data could have its RNA values locally > > overridden. We were essentially doing that on Sintel for simulation > > anyway, just via Python scripts. But it was a terrible user > > experience, error prone, and impractical for doing any kind of complex > > animation since it had to be scripted. > We have been making custom scripts with UIs in wires for empathy for the > same thing: basically creating local scene properties and a toolbox > interface, to override specific linked properties. It is pretty solid, > but, you do have to plan ahead for every single override, creating a > bottleneck on scripters/riggers to make things available. It also is > cumbersome from an animation perspective (you would have to do on frame > change update handlers for any properties you need animated) - but the > fact that this stuff can be kludged via python is encouraging that it > might be implementable as a 'proper' design. > > > > --Nathan > > > > On Sun, Feb 9, 2014 at 8:25 AM, Ton Roosendaal <t...@blender.org> wrote: > > > Hi all, > > > > > > Here are the notes from today's meeting in irc.freenode.net#blendercoders. > > > > > > 1) Work on upcoming 2.70 release > > > > > > - Planning for release didn't change: > > > http://wiki.blender.org/index.php/Dev:Doc/Projects > > > > > > - Image Editor panels are being reshuffled now: > > > https://developer.blender.org/T38371 > > > > > > - Crucial bugs to be done are now listed in a special page: > > > https://developer.blender.org/project/view/35/ > > > > > > - Showstopper bug is for Windows with non-Ascii character file paths > (like Japanese). > > > https://developer.blender.org/T35176 > > > Campbell Barton and Tamito Kajiyama will check on it. > > > > > > - Note! Python scripters who added toolbar buttons should check and/or > update scripts, because of news tabs there. Connect Campbell if you need > help. > > > > > > - Sketchfab will submit an add-on to be included in release, using the > 'commercial services' deal we've reviewed and accepted last August. It > still needs to be reviewed though. > > > > > > 2) Other projects > > > > > > - Ton Roosendaal wrote a report of the developer meeting in Blender > Institute, to map out issues for the next film project: > > > http://gooseberry.blender.org/developer-meeting-pipeline-and-tools/ > > > > > > - Lukas Toenne started to work on a cleanup compositor code, will be > online this week. > > > > > > - After the meeting, there was a discussion on the status of NPR > render in Blender, and the 'BEER' project from Bong Wee Kwong. > > > http://wiki.blender.org/index.php/User:LightBWK > > > > > > A new mailing list has been added to discuss work on Blender's NPR > render future: > > > http://lists.blender.org/mailman/listinfo/bf-blender-npr > > > > > > Thanks, > > > > > > -Ton- > > > > > > -------------------------------------------------------- > > > Ton Roosendaal - t...@blender.org - www.blender.org > > > Chairman Blender Foundation - Producer Blender Institute > > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > > > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Francesco Paglia Vfx and Production Supervisor mobile +39 347.82.12.473 e-mail f.paglia...@gmail.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers