Hi Greeshma, first of all - I don't get the headline? Was that your application for GSOC? Or your wish for it?
In fact, the functionality you're asking for was different from the functionality you're referring to in "Pencil". But one is sure: The basic need for this functionality is there too! I think we have to dissect two use cases here: 1) For preparing animation work and doing quick annotations the current tool is awesome already - we use it in our studio often and are very satisfied with it! 2) For doing some motion graphics stuff (like drawing frame by frame and then exporting it as an image sequence / having it as a seperate render pass) it could be equally awesome - every bit is there, but it's too cumbersome to work with. I already talked with Sergey about this feature a while back - but my lack of time made it impossible to tackle the implementation. I'll append some information about how and why this second use case would be useful - and how we are doing it at our studio at the moment (btw.: we could use AE for it but we love Blender too much to use AE ;) ) Our use case ------------------- Say we got a video file with an actress in front of a green screen. She moves her finger to the music and I want to draw the outlines of the finger as an overlay like on traditional 2d animation. I can do all this perfectly with the current system (onion mode, strokes persisting only one frame..) but when it comes to rendering we're almost lost... What we would need is a GP layer that would contain only the strokes and an alpha mask. Then we could easily compose them over a footage and alter it when needed. That's exactly the effect in AE http://youtu.be/rAhFDMDwzl0?t=4m26s How are we doing it atm ----------------------------------- We're doing it by stroking with the GP first, then deleting all objects, assigning this GP Datablock to the scene, set the "transparency" setting on the render Tab to "transparent" and render out an OpenGL animation (that contains only the drawing) through the camera. Then I import it back into the compositor and add it to my footage... hope you see how useful it could be and how cumbersome it is atm - too much importing - exporting to be quick and easy.. Greetings, Thomas 2014-03-08 4:56 GMT+01:00 Joshua Leung <aligor...@gmail.com>: > Hi Sean, > > I have checked that link, and yes, the large proportion of functionality > present there is available in some form (specifically, try combining Grease > Pencil sketches in the 3D or Image Editors with the relevant mode in the > Dopesheet, and with the relevant panels open (to adjust > layers/colours/etc.) and all of the basic functionality necessary is > present). Sure, we can't exactly have bitmap fills in the current system, > but then again, that's starting to encroach on simply being a full-blown 2D > animation tool for final output. In that case, a dedicated tool is probably > better suited to the job. > > >From the context provided in the original mail, it sounds to me like > Greeshma was more interested in the basic case - sketching for motion > planning - than the full-blown sketch-based 2D animation tool. (Greeshma: > Correct me if I'm wrong about this :) > > Regards, > Joshua > > > > On Sat, Mar 8, 2014 at 4:44 PM, Sean Olson <seanol...@gmail.com> wrote: > > > Joshua, not sure if you clicked his link. It looks like it's much more > > in-depth than grease pencil. It's basically a full 2D Animation Suite > > called "Pencil". > > > > > > > > > > On Fri, Mar 7, 2014 at 10:24 PM, Joshua Leung <aligor...@gmail.com> > wrote: > > > > > Hi Greeshma, > > > > > > We already have the Grease Pencil functionality [1] for this. > > > > > > Regards, > > > Joshua > > > > > > > > > [1] > > > > > > http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Sketching > > > > > > > > > On Sat, Mar 8, 2014 at 4:11 PM, greeshma <greeshmabalaba...@gmail.com > > > >wrote: > > > > > > > Hello everyone, > > > > > > > > why can't we add a feature like pencil for sketching in the blender > > > similar > > > > to http://www.pencil-animation.org/ ... > > > > it would be cool and helpful for budding animators. > > > > > > > > We can also make UI and basic navigation between projects more > easy,so > > > that > > > > people can work upon different projects simultaneously. > > > > > > > > > > > > Greeshma Balabhadra > > > > Sophomore Undergraduate > > > > IIT Guwahati > > > > > > > > fb.com/greeshma <http://facebook.com/greeshma.balabadra> > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > -- > > ||------------------ Instant Messengers ---------------------- > > || ICQ at 11133295 > > || AIM at shatterstar98 > > || MSN Messenger at shatte...@hotmail.com > > || Yahoo Y! at the_7th_samuri > > ||---------------------------------------------------------------------- > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > -- ------ Plasmasolutions Design | Development | Training Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/> Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/> Telefon: 0176 2017 9565 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers