A 2014-03-28 03:51, Alex Fraser escrigué: > On Thu, Mar 27, 2014 at 11:27 PM, fmart <fm...@iri.upc.edu> wrote: >> I've tried to tune all the cloth modifier parameters and also the >> collision modifier parameters of the box (of course, stickiness = >> 0). >> Besides, I've thought fill the box to make a solid object, but I >> think >> this is not possible in blender. > > I've come across this too. Perhaps we could add an option to Surface > force fields to only apply the force in the direction of the face > normal? That way you could make a solid shape that repels hair, cloth > and particles that are inside it. For example, the force effector on > the cube in this example [1] could always push outwards instead of > trapping the cloth and particles inside. > > Alex > > [1] http://www.pasteall.org/blend/27960 > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers
Thank you for your answer. I've tried to apply force fields as you said, but it doesn't work for me. I think the main problem is I'm not just using gravity to change cloth, I try to manipulate it. For instance, I want to pick up a piece of cloth from a table, and then drop it.[1] Once I drop the piece of cloth I don't get a very realistic behavior. Does anyone know an alternative way to manipulate cloth in blender? Perhaps, I'm trying to do something that is not possible. Thank you Felip [1] http://www.pasteall.org/blend/27967 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers