I was not aware that this many efforts were made. You are most likely right in that the future lies in baked information anyway (point clouds, etc.) Thanks for the answer !
Hadrien On 25 April 2014 15:24, Ton Roosendaal <t...@blender.org> wrote: > Hi, > > We already try to get Collada to work with Blender since it was released. > At least a dozen coders worked on it, two or three GSoC projects were > defined for it. Each time the maintainers give up. > > For me Collada is legacy code - we can keep it around for stakeholders > (2nd life), and if new stakeholders come in (mixamo?) they can also step in > as a maintainer. > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - t...@blender.org - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > On 25 Apr, 2014, at 15:05, Hadrien Brissaud wrote: > > > Hello Ton and everyone, > > > > I wouldn't say I know how these things work, but isn't user adoption > > precisely driven (or allowed) by software support in the first place ? > Why > > wouldn't a development of Collada support be a wise investment ? It seems > > that supporting FBX through reverse-engineering is quite difficult. I > > understand the stakes, though : it *is* already a standard. > > > > Thanks, > > > > Hadrien > > > > > > On 25 April 2014 14:37, Ton Roosendaal <t...@blender.org> wrote: > > > >> Hi, > >> > >> The strong part of FBX was that it started as a native file format > >> (MotionBuilder). Autodesk then has been hacking a lot on top of it... > so it > >> might have grown hairy and ugly, but it definitely works and gets used a > >> lot. It's a big shame that Autodesk refuses to make an open standard > out of > >> it - even when only partially. > >> > >> The alternative - Collada - is hardly an option either. When Collada got > >> published nobody was using it natively. Even after 5 years there's no > >> reference stakeholder to make sure the format has a decent user base and > >> momentum. And let's not start the discussion why a 3D media project > would > >> use XML formatted text for 3d data... > >> > >> What Alembic would offer - just baked meshes - is probably the best > >> future. Any serious attempt to match rigs, constraints and modifiers > >> between 3d apps is doomed anyway! :) > >> > >> -Ton- > >> > >> -------------------------------------------------------- > >> Ton Roosendaal - t...@blender.org - www.blender.org > >> Chairman Blender Foundation - Producer Blender Institute > >> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > >> > >> > >> > >> On 25 Apr, 2014, at 8:47, <t...@playsign.net> <t...@playsign.net> > wrote: > >> > >>> This is why I’ve figured Collada may still be better to use -- at least > >> it is open and ~specified. > >>> > >>> > >>> Does not seem like a good idea to build the future on something secret > >> (and ugly?) in the long run. > >>> > >>> > >>> ~Toni > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> From: Bastien Montagne > >>> Sent: Friday, April 25, 2014 9:45 AM > >>> To: bf-blender developers > >>> > >>> > >>> > >>> > >>> > >>> Tom said the essential. :) > >>> > >>> We had to understand both the binary encoding[1] and format layout[2] > of > >>> this ugly thing, > >>> and directly write from the py scripts… Highly frustrating and > >>> time-consuming tasks, esp. > >>> since FBX has some very odd inconsistencies and odd & picky > expectations. > >>> > >>> Note that armature and animation support on import side are on my TODO, > >>> just have to find > >>> some time for this, bugs are another frustrating and time consuming > >> task. :/ > >>> > >>> Bastien > >>> > >>> [1] > >>> > >> > http://code.blender.org/index.php/2013/08/fbx-binary-file-format-specification/ > >>> [2] > >>> > >> > http://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure > >>> (still heavy WIP). > >>> > >>> On 25/04/2014 01:45, Tom M wrote: > >>>> The license for the FBX library is incompatible with the GPL, so not > >>>> it is not included. The FBX importer and exporter are based on > >>>> reverse engineering the format. The format is not documented. > >>>> > >>>> LetterRip > >>>> > >>>> On Thu, Apr 24, 2014 at 2:31 PM, Stefano Corazza <stef...@mixamo.com> > >> wrote: > >>>>> I hear there are improvements coming up... but many users are > sending a > >>>>> lot of complaints about FBX import in Blender. > >>>>> > >>>>> A few questions: > >>>>> > >>>>> 1 - Did we include in Blender the FBX SDK or otherwise how are these > >> FBX > >>>>> created? > >>>>> > >>>>> 2 - Right now there is no support for rigged/animated characters in > the > >>>>> FBX importer. Is this something anyone is working on? > >>>>> > >>>>> FBX is a very complex format we have deeply studied in the past > year, I > >>>>> just want to make sure we have a realistic vision of what is > possible. > >>>>> > >>>>> > >>>>> > >>>>> Please please please comment on this post!!! We want to know!!! > >>>>> > >>>>> Thanks > >>>>> > >>>>> > >>>>> Stefano > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> Bf-committers mailing list > >>>>> Bf-committers@blender.org > >>>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>>> _______________________________________________ > >>>> Bf-committers mailing list > >>>> Bf-committers@blender.org > >>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>>> > >>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> Bf-committers@blender.org > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> Bf-committers@blender.org > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers