On 04 May 2014, at 17:50, Ton Roosendaal <[email protected]> wrote: > - FBX testing - we need reference test files, especially for > character+animation export from Blender to engines.
We have some skel animated animals if you need a set of rigs + anims (they all have multiple anims) for game use. Have been exported successfully (animations work) with ogre & three.js & collada (for gltf and tested with gltf’s ref viewer) exporters before. Have lightmaps & normalmaps too. Can be simpler than what you are after for FBX tests though, just basic skel anim that works in Ogre too which was the original target a few years ago. But at least are not just human but all sorts of animals (deer, duck, osprey, crab, ..) with different rigs. https://github.com/realXtend/chesapeakebay/tree/master/objects The repo misses the license ATM but is all CC for non-commercial use so fine for this. Notes / instructions about how the export to three.js works are in https://github.com/playsign/WebTundraGFX/wiki "Export from blender to three.js with skeleton animations” and such an export of the white tailed deer is live with webgl at http://playsign.tklapp.com:8000/WebTundraGFX/DeerDemo/ExportedShaderMaterial.html (use mouse wheel / scroll gesture to zoom). > -Ton- ~Toni _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
