On 04 May 2014, at 17:50, Ton Roosendaal <[email protected]> wrote:
> - FBX testing - we need reference test files, especially for 
> character+animation export from Blender to engines.

We have some skel animated animals if you need a set of rigs + anims (they all 
have multiple anims) for game use. Have been exported successfully (animations 
work) with ogre & three.js & collada (for gltf and tested with gltf’s ref 
viewer) exporters before. Have lightmaps & normalmaps too. 

Can be simpler than what you are after for FBX tests though, just basic skel 
anim that works in Ogre too which was the original target a few years ago. But 
at least are not just human but all sorts of animals (deer, duck, osprey, crab, 
..) with different rigs.

https://github.com/realXtend/chesapeakebay/tree/master/objects
The repo misses the license ATM but is all CC for non-commercial use so fine 
for this.

Notes / instructions about how the export to three.js works are in 
https://github.com/playsign/WebTundraGFX/wiki "Export from blender to three.js 
with skeleton animations” and such an export of the white tailed deer is live 
with webgl at 
http://playsign.tklapp.com:8000/WebTundraGFX/DeerDemo/ExportedShaderMaterial.html
 (use mouse wheel / scroll gesture to zoom).

> -Ton-

~Toni
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