Hi Kurdad! Really promising modifier! :D I can imagine that with the ability to use the modifier stack, it could be possible to create morph targets for a subdivided mesh??
So, you have the subsurf modifier, then the MTM, that way you can create shapes for a higher resolution model? > From: kkml...@yandex.com > To: bf-committers@blender.org > Date: Mon, 26 May 2014 20:21:44 -0500 > Subject: Re: [Bf-committers] New Modifier : Morph Target > > Hi Bassam > > I am glad that you find it useful too. > > Using existing shape keys can be a nice addition as well. I will add that to > my todo list. One more addition could be that another script can automate > the process of converting it to shape keys and adding another MTM with the > new shapekey(assuming that shapekeys support added) > > At the moment, you do not need to keep your meshes. You can just convert to > shapekey however you will loose having it as a modifier flexibility, but it > is a work around as of now. > > > cheers > > k > > > > > > 26.05.2014, 19:28, "Bassam Kurdali" <bas...@urchn.org>: > > Hi Kurdad, this looks GREAT!!! > > I would have one feature request, probably possible: > > > > Instead or as well as using reference other-meshes, to use own mesh > > shapekeys as reference. > > > > benefit is that you then won't have to worry about keeping a bunch of > > reference objects in the file. > > > > Other thing to consider is Lukas Tonne's work on nodal 'stuff' and how > > close it is - if it is not terribly close I would vote that we include > > this modifier assuming it passes the review process, very handy for > > rigging! > > > > Cheers, > > Bassam > >nder.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers