You could have a look at how Cycles, Luxrender, POVRay, or any of the other
external render engines have done it. Many of the use blender's Python api,
so nothing to stop you from looking at the source code on how they did it.

Luke
On 04/06/2014 7:05 pm, "Hsehsiv Atpug" <multidimentionalvaria...@gmail.com>
wrote:

> Hi All !!
>  :)
>
> I am writing a point based rendering engine to render point clouds. I want
> to plug it into Blender so that i take advantage of Blender's existing
> functionality.
> I am writing my code in C++.
> I have already downloaded and built the blender source code.
> Can anyone help me how to proceed with integrating my code with Blender?
>
> -Vishesh
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