What about older hardware? I don't know much about C++11, but I would imagine it takes advantage of newer processor instruction sets and I know new compilers do the same. Would Blender still run on, say, an old Pentium 4? The reason I ask is simply because a large number of users use Blender because it's able to run on the proverbial toaster, where Maya and other programs cannot. Is this actually an issue or am I just making stuff up?
On Fri, Jun 6, 2014 at 11:39 AM, Ichthyostega <p...@ichthyostega.de> wrote: > Am 06.06.2014 17:54, schrieb Sergey Sharybin: > > Why it might be useful? > > > C++11 brings some neat syntax and STD library extensions. > > ..plus the benefit you can get from using functors / closures wisely. > > > > Downside is that we have to cut off some platforms / compilers. > > Basically we need GCC >= 4.7 and Clang >= 3.0 > > And anything below that will not be supported anymore. > Like RedHat Enterprise Linux. :-P > > > Sounds like something for Blender 2.8.x > > --Ichthyo > > > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- Jeffrey "Italic_" Hoover _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers