Hello, this is I think the newest implementation - a plugin with a .dll The person wanted to go on integrating this when OpenVDB stuff gets into blender, And there is a steady communication in the thread. Maybe you could join efforts...
http://blenderartists.org/forum/showthread.php?284678-MSMesher&highlight= msmesher from artist point of view, this is a very much missing feature in blender, since the SPH fluids simply cannot be rendered, and the volume-based fluids with domain are usually too heavy to achieve reasonable results with splashes e.t.c. Also, this could possibly replace metaballs, which are very slow currently... Regards VIlem _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers