Just from outside, but I'd like to ask this: today I met something interesting in the bugs section. There was a calculation to get one object's derivedmesh on a sub-frame time position between two frames. The goal was to calculate this fast, without involving independent objects of the scene. Calculating a random time point is not easy because of the "current frame" concept...
Let's imagine I'm calculating something for the current frame, but during this, some nodes on the depsgraph needs data from different timeline points. How the new depsgraph solves this situation? With a "child" depsgraph? What parts are shared? What happens if different nodes access the same time point? How to minimize calculation time and memory size? I hope these are useful questions somehow. Laszlo Fazekas 2014-06-17 18:06 keltezéssel, Lukas Tönne írta: > As requested during last sunday meeting, here is a wiki page with thoughts > on how to handle data with the depsgraph: > > http://wiki.blender.org/index.php/User:Phonybone/Depsgraph > > Discussion would be appreciated. The dependency graph will affect every > area of Blender so we better do this right! > > Regards, > Lukas > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers