Hi Josh, Suggest try build blender and run some of tests (enable WITH_GTEST option). they should all pass, just checked.
There is a project for automated testing with basic info on tests, see: https://developer.blender.org/tag/automated_testing/ Here are 2 TODO's, which would be a good starting point since the tests are already setup, but without such good coverage. https://developer.blender.org/T41252 - BLI_path_util_test.cc https://developer.blender.org/T41253 - BLI_math_geom_test.cc (polygon tests) We also have Python tests which have the advantage that you can work on them without building Blender. https://developer.blender.org/T39451 - mathutils py module. In replying to this mail I realize we don't have good docs on how to run tests, so I added some brief info to the automated-tests project page. *(Sergey - correct me if I'm wrong!) On Thu, Jul 31, 2014 at 12:50 AM, Josh Stratton <strattonbra...@gmail.com> wrote: > Reading the wiki it says the unit tests for blender are somewhat > lacking. Is that something I could help contribute work on? Also, I > don't see a repo link in the getting started section. Is it just the > hit repo in the downloads section? > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers