As far as I can tell, bump maps in our texture code simply operate with derivatives between neighbouring pixels, so there's really not any "ground level" there.
On 26 August 2014 17:18, Eugenio Pignataro <i...@oscurart.com.ar> wrote: > Hi guys! > > We have a doubt about bump maps, the standard b/w, does the bump map has > a base grey color? or black color its base color for bump?. As far as i > know displace modifier has gray base color, black goes down whites goes > up, but bump map? > > Thanks in advance! > > > -- > Untitled Document > > Eugenio Pignataro > Drawing & Digital Art. > ------------------------------- > Sitio: www.oscurart.com.ar > Reel: vimeo.com/92253804 > Email: i...@oscurart.com.ar > Móvil: 15-5177-4936 > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers