Hi, Right now I'm using, at work, other software for doing tracking. So I have noticed that blender is missing a couple of interesting (I think so) features: 1- The trackers should be displayed in the Graph editor. It's useful when you have long shots tracked and you want to smooth some parts. Also useful to detect shakes in the camera. 2- Colour chooser with threshold. Apart of the very useful R,G and B channels it would be awesome to have a colour picker to choose exactly the colour we want to track in the pattern and that could be complemented with a threshold value. We use this feature intensively and makes extremely easy to track certain shots. 3- A graph showing how many trackers are "active" in each frame of the shot so we can easily know in which frames we should put more effort. In one axis we have the frames and in the other the number of active trackers. 4-Maybe this one could be applicable to other areas of Blender. When we are going to use proxies we usually use other application to actually create the proxies. That application is using our render farm to do the job, so it's really fast. However in Blender we don't have the chance and it's damn slow. Also I suspect the proxy generation stuff is not even multi-threaded, is that right? So, a way to create the proxies in the render farm, if any, would be very welcome.
Is there a way to "deactivate" a tracker for an specific frame(or group of frames) so it's not evaluated during the solving? And also I would like to know if there is an specific place to talk about the tracking tools apart of this mailing list. Thanks Vicente _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers