Campbell, That ad-hoc example is totally extreme. Issues:
- Formats does not specify color space, so you don't know what's the nature of colors in them. - Even if you'll figure out colorspace of the model file what are you gonna to do with the textures? Also, it is not always possible to prevent color changes on import: for example when the model was done in non-colormanaged pipeline where display space is not invertible. Antony. Images you see immediately after opening them and could easily change color space. Color on your models you might not be able to see for until render, when it might be simply too late to re-import with proper colorspace. Also, as other software was mentioned. How does that other software handle colorspaces for import/export? On Tue, Dec 30, 2014 at 3:10 AM, Antony Riakiotakis <kal...@gmail.com> wrote: > >From the comments on that report (thanks Brecht) it seems that not all > software exports to srgb after all. > The way I would "solve" this for such formats is to just have an > option so the user can select the color space their color data is in, > same as we do for images. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers