On Wed, Jan 21, 2015 at 8:23 AM, brita <britalme...@gmail.com> wrote:
> Upgrading the minimum to 2.1 does not mean that Blender does not use higher > OpenGL features. > It can always query for the ogl version and use the available features, > resulting, for example, in more performance. > There is no need of a separate build. > Should we strictly use extensions for anything newer? That would have almost the same effect as using a higher version while making it more clear what we support. The question is if versions older than 2.1 can be dropped in order for > developers not having to loose their time coding fallback methods for > (very!) older versions. > Yes yes yes! Or not forget/neglect to code a fallback for something I *assume* is available on a random user's system. Check for 2.1+ at startup and so many assumptions are verified. The much smaller number of useful GL extensions is easier to remember to check. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers