I remember a few demos by lukas toenne in which he had prototypes working with modifier nodes and particle nodes. Actually he was making arrays and such with nodes... Sadly I can't find the videos right now... but clearly he should be able to help you a little, maybe share his first attempts.
2015-03-06 20:22 GMT-03:00 Jacques Lucke <m...@jlucke.com>: > > > Hi, > > unfortunally I wasn't able to build Blender on my PC for now. (last time > it worked was 2 years ago. Since then I tried it multiple times for a > few days....). So design comes first, I think I have way to less C > knowledge to help coding for such a big project. Maybe later. As you > said it will take a long time to get to an usable state. > > I'm currently thinking about if it is possible to combine modifiers, > mesh creation (something like sverchok?), constraints and other > animation stuff (not simulation!) in one system.I think that are things > that can go hand in hand. My addon is already a bit of a combination of > all these things and it works quite fine. > > Simulation on the other hand is more difficult I guess and I have no > idea how to unify e.g. particle nodes with hair stuff. > > Am 2015-02-28 13:46, schrieb Ton Roosendaal: > > > Hi Jacques, > > > > A lot of people have seen your work and I heard good things about it. > I'd be very interested to work out what you could do on the Blender (C > code) side itself for it. Do you propose to design or to code, or both? > > > > As for the design - we have a modifier system to nodify, including > generative modifiers. We have constraints to look at, including all the > armature rigging options. We have our particle and hair systems to look at. > And we have all the other simulation and animation features in Blender... > it's too big to solve in a single project, but it's certainly something I'd > like to see people explore designs and develop a good vision for. > > > > Might well be a project that takes many years and brings us into the > next decade in the end :) > > > > Lukas Toenne is a core dev who already did node-particle tests, and I > know he'd love to get focus back on this... but he's doing other things now > as well (work on particle hair, sims, alembic). His experience with > supporting a high end pipeline for a film will be invaluable for the design > later on. For that reason I haven't predicted this project to take off very > soon. But could well be starting this summer. > > > > On the other hand, if you would kickstart it with a design proposal (or > code prototype), we can definitely check on it! > > > > Laters, > > > > -Ton- > > > > -------------------------------------------------------- > > Ton Roosendaal - t...@blender.org - www.blender.org [1]Chairman Blender > Foundation - Producer Blender Institute > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > Links: > ------ > [1] http://www.blender.org > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers