Hm something I forgot to mention on the release log: Quadbuffer support is pending until a developer with a quadbuffer-friendly graphic board and some understanding of OpenGL steps in to help debugging this. At the moment the page-flip mode is commented in the RNA. (rna_scene.c, look for S3D_DISPLAY_PAGEFLIP)
The cards that support QUADBUFFER are the ones listed as "Professional, flicker free, stereo through the on board stereo connector": http://www.nvidia.com/object/quadro_pro_graphics_boards.html Basically we use the same method for the BGE Quadbuffer stereo. So if your card can display active stereo from a BGE file it should be eligible for this. This should just be working, but it's really hard to debug without the hardware at hand. (and thanks Jonathan ;) ) Cheers, Dalai _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers