I had a question about OpenSubdiv. I noticed in the commit logs there was a recent update to start supporting the 3.x API. Is this the current version to build the branch with or is it still built with 2.x? If this is a move toward 3, is there a specific version we should be using or can we simply pull from master and build the current commit?
On 07/12/2015 08:28 AM, Ton Roosendaal wrote: > Hi all, > > Here are the notes from today's 14 UTC meeting in irc.freenode.net > #blendercoders. > > 1) Release targets for Blender 2.76 > > - Planning: > http://wiki.blender.org/index.php/Dev:Doc/Projects > > - According to schedule, we move to BCon3 today. That means that the release > targets > are defined, only what's agreed on and listed will go to git master. > > - Target 'PTex' is going to be postpned again... we might need another > developer to > assist. Also to check on UDIM texture support. > > - OpenSubdiv is in progress. Sergey suggests to make it a build option, > because of OS X > not supporting a mix of OpenGL 4 calls and older versions. Discussion on this > is open... > will be done here and/or in IRC. > > - AMD news: OS X driver team managed to get the old Cycles ("Mega Kernel") > compile and > work, the next update of the beta "El Capitan" OS X should (might?) have this > driver, > we'll keep you posted. The OS X team is working with us on getting split > kernel to work too. > > - Interesting article, AMD writing about their Blender commitment: > > http://developer.amd.com/community/blog/2015/07/10/collaboration-and-open-source-at-amd-blender-cycles/ > > - Antonis Ryakiotakis: speed optimizations for viewport are ready for master. > Doc coming. > > > 2) Other projects > > - Joshua Leung works on new Grease Pencil 'sculpt' feature for 2.77: > https://www.youtube.com/watch?v=krpuHYhOmOw > > - Joerg Mueller: the new Audaspace library will go to the system libraries > and not into > external, so that we can check how building with that works out. > > - Campbell worked on script setup to do more exact OpenGL performance > benchmarking. > https://gitlab.com/ideasman42/blender-fps-bench/tree/master > (Volunteers needed to add content and create a great Blender bench for gfx > cards). > > - Gooseberry final dev report is still in progress... > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - t...@blender.org - www.blender.org > Chairman Blender Foundation - Producer Blender Institute > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Jeffrey "Italic_" Hoover _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers