Hello Marc,
I appreciate your answer but we're aware of what you're explaining. We have a
more fundamental problem.
Currently there is a redesign of various Blender internals ongoing. Design
decisions will be made that are crucial for our modifier to meet all required
coding conventions. Our workarounds have been criticized as "bad" by core
developers earlier. However, those hacks have been necessary until now because
it couldn't be solved otherwise due to bad Blender design.
So, now that there is the chance to fix those issues in depth we would like to
monitor that design decision making process and comment early on on it to make
sure, they don't oversee some requirements that will be important for us in the
future.
At the moment it looks like everything important happens behind closed doors.
-- Kai
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