IRC is the only way to get a hold of many devs, and 90% of them are awake when I sleep :D
also, why not? On Thu, Aug 27, 2015 at 1:53 PM, Julian Eisel <eiseljul...@gmail.com> wrote: > Why are you asking Ton about this? The GE team should be able to > organize meetings on their own, just as we expect them to be able to > speak for themselves when it comes to planning etc. > > On Thu, Aug 27, 2015 at 10:42 PM, Jacob Merrill > <blueprintrand...@gmail.com> wrote: > > Hello Sir Roosendaal the great :D > > > > is there any plans to have a online game engine meeting again? > > > > I use pretty much all of the game engine, and I have seen many > longstanding > > bugs fall lately.... I would like to thank Lord Loki, Tristian and HG1 > and > > Moguri, Kupoman and the rest of the team. > > > > Been searching for ways to allow the game engine to benefit the 'Blender > > core' renders... > > > > have done some more work on the walking ragdoll, but it's very 'focused' > > and not applicable to all animations yet, > > > > however I do have it stable and sprinting now :D > > > > > > > > On Thu, Aug 27, 2015 at 1:33 PM, Ton Roosendaal <t...@blender.org> wrote: > > > >> Hi everyone, > >> > >> Originally I suggested to organize workshops or meetings before or after > >> the conference (23-24-25 Oct). Currently several people already booked > >> tickets and hotels (or they need to book now), and there's no clear > agenda > >> and planning yet... > >> > >> Time goes fast, and I scheduled holidays for two weeks (next two weeks > :) > >> so I suggest to keep the plans a bit more open and relaxed for now. > >> > >> What we can do is to make sure that we have enough sessions and feedback > >> moments to map out the agenda and topics for work on Blender during the > >> conference itself. I can also check on facilitating informal sessions > the > >> day before and after the conference. > >> > >> Most importantly is to get good insight in what the current (and new!) > >> contributors have in mind and how they like to schedule bigger > development > >> tasks. That we can spend time on together the next 8 weeks using our > >> existing online channels. > >> > >> In general I've had very enthusiastic reactions on the 'workflow' topic, > >> it's a good moment to do this now, but it's very unclear, too early for > >> actions or decisions. Let's take the time to get this well defined! > >> > >> My rough timeline estimate would be: > >> > >> Sept/October: open discussions. map out topics, renew/activate module > teams > >> Conference: wrap up of the discussion period. define the topics. > >> Nov/December: designs, proposals, reviews; and decisions. Possibly > >> workshops. > >> > >> Laters, > >> > >> -Ton- > >> > >> -------------------------------------------------------- > >> Ton Roosendaal - t...@blender.org - www.blender.org > >> Chairman Blender Foundation - Producer Blender Institute > >> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > >> > >> > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers