Hi all, We are trying to use blender to automate lightmap baking for our models. Here's a problem we've observed:
bpy.ops.object.bake_image() call takes increasingly longer time for each mesh in the model. A few notes on the problem: * Happens with environment lighting turned on or off. * The time taken to bake 1 lightmap climbs very consistently and linearly. * Happens even when everything is setup beforehand and just bake_image() calls are executed for each mesh. Here're the possibilities I've considered: * This is expected behaviour. In that case, is there a way for me to reset something for every few meshes? * Our script is bloating up the memory with large lists (vertices & faces) that is causing the bad perf. But that doesn't explain why performance is dropping gradually. I would've just uploaded the script, but can't. Any pointers on what could be causing the issue would be great. Blender is awesome, Ambarisha PS: I was not sure whether I had put this in the bug tracker. Let me know if that's a better idea. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
