Hello, Sorry for emailing again. Not sure if my previous email got through or not. I just want to help support the development of blender by giving my feedback. I think currently Blenders UV unwrap and editor is lacking alot of features that i am used to using in Maya or Max.
For example in blender sync mode you cant select UV islands. Instead you have to press a shortcut key , in my case.. i have first select a face then press Ctrl L .. every time i want to select a UV island. I feel if UV island select option was there in sync mode.. a lot of time can be saved. It should be a one click process. Looking forward to future updates in blender. On Sat, Dec 19, 2015 at 3:16 AM, Dan <nink...@gmail.com> wrote: > Hi there, > > > I posted questions about this on the blender artist technical help forum > but none were able to answer my question which led me to believe that the > feature doesn't exist in Blender. These features are commonly used in Maya > and Max. Which i believe would help with the workflow. > > These are the feature i wish blender would have. > > Feature request 1 > > http://blenderartists.org/forum/showthread.php?388054-How-to-Show-Tri-count-only-for-the-Objects-selected > > Showing Tri count for individual objects selected in Blender. For example, > in the scene there are 3 objects in total. So blender shows Tri count for > all 3 objects. > I only want to see the Tri count for the two objects selected. > > Feature request 2 > To be able to turn off sticky mode while in sync mode inside UV editor. > It seems silly to turn sync on and off .. just to select some vertex and > tweak it in UV editor. In maya i could tweak my UVs without affecting other > uv parts and there is no need to turn sync on and off ... which saves a lot > of time. > > > http://blenderartists.org/forum/showthread.php?388422-About-UV-editor-etc&p=2982899&highlight=#post2982899 > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers