that's such a crazy story but not unlike what I was talking about in my make blender a ui for game engines thread. Have a small clean core built around C, let other programmers be able to access the core blender features. Not make blender into a game engine, make the core of blender; the c core into something that other people can plug into. Python is nice sure but for these types of things c is a lot nicer.
On Tue, Jan 26, 2016 at 12:58 AM, Nicholas Rishel <rishel.n...@gmail.com> wrote: > You might find the Software history section of the MakeHuman wiki page > interesting: > https://en.m.wikipedia.org/wiki/MakeHuman#Software_history > > On Mon, Jan 25, 2016, 3:08 AM martin akula <martin.ak...@gmail.com> wrote: > > > I don't know if it will be possible but it would be a plus especially > with > > the pitchipoy rig it would be easier to make models fast without errors > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers