With regards to glTF exporting, we have a glTF exporter as part of the Real Time Engine addon project [1]. The exporter[2] output passes validation[3] for the glTF 1.0 (not sure if draft or final) specification. It is currently missing animation support, and could have better support for materials and textures. This weekend I will move this exporter out of the project it is currently in and in to its own repo so it can more easily be used for creating a simple glTF export addon.
[1] https://github.com/Kupoman/BlenderRealtimeEngineAddon/ [2] https://github.com/Kupoman/BlenderRealtimeEngineAddon/blob/develop/brte/converters/blendergltf.py [3] https://github.com/KhronosGroup/glTF/tree/1.0-final/specification/schema Regards, Daniel Stokes On Wed, Feb 10, 2016 at 8:20 AM, Fabio Pesari <fa...@pesari.eu> wrote: > On 02/10/2016 04:44 PM, Ton Roosendaal wrote: > > A crowd-funder for 1 feature only is very risky. What precisely do we > define to fund? Who would crowdfund a developer to just fix bugs and > maintenance for 2 years? I doubt people would pay for that. I wouldn't even > know where to find such a coder... > > > > For 2.8 we can do a big fund raiser, and include this on the work > planning. I think professionals rather see us to keep working on the whole > pipeline, starting with good PBR shader editing in viewports. > > Why don't you do a fundraiser organized like this: > > Feature X [---] > Feature Y [---------] > Feature Z [------] > Maintenance [-----] > Marketing [--] > ========================================= > Total [---------------------------] > > When people donate, they can choose where to put their money and if they > don't, it goes to "Maintenance" by default, so most donors will fund > that. Also, any excess money from the implementation of other features > also goes to "Maintenance". > > It'd be even better if there were set goals for each feature (for > example, $40k for Feature X, and of course no limit on "Maintenance"), > so people would know how much they have to donate in order to make sure > the feature they need is implemented (with a disclaimer, of course). > > I think a lot more people are willing to donate if they know exactly > where their money is going. > > I think generic fundraisers often fail because there aren't set > objectives. The FSF recently managed to reach their goal because they > set a reasonable one ($450k), and they aren't nearly as popular as > Blender (you could say the industry hates them). > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers