A blender but no ice, that's a bummer. Great news, wish good fortune to Lukas and Sergey as well as Jacques and anyone who will be involved.
On 15 February 2016 at 20:57, Doeke Wartena <doeke.wart...@gmail.com> wrote: > Whoah this makes me so happy! > > I come from Softimage and I love ICE. The thing I disliked the most about > blender is that there is no ICE. > Animation Nodes is really great but I miss so many usefull things in there > (and i'm still learning it) (thumbs up Jacques Lucke!). > Last weeks I have been working on reading every page of the Animation Nodes > topic (which is really time consuming). > I also looked at Object Nodes from Lukas but in it's *current* state it > seems (at the surface) to offer less then Animation Nodes. > Of course this says nothing about the foundation that Lukas is making (and > his code is in C). > I want to learn a lot about Animation Nodes first so I can learn more about > how blender is structured as well. After that I hope I could give some > input. I already have sent Lukas some mails last weeks which he said to > have found really informative. > > the future of blender is bright! > > 2016-02-15 20:26 GMT+01:00 Jacob Merrill <blueprintrand...@gmail.com>: > > > PGI made a system that writes python code from logic nodes for the game > > engine, maybe something like this could be wrap native code? > > On Feb 15, 2016 11:24 AM, "Jacques Lucke" <m...@jlucke.com> wrote: > > > > > > > > > > > That is great news! > > > > > > As the person who developed the Animation Nodes addon, I'm really > > > looking forward to read the discussion material Lukas will present. > > > > > > I hope I can help a bit with the experience I gained during the > > > development of the addon! > > > > > > Cheers, > > > Jacques Lucke > > > > > > Am 2016-02-15 19:41, schrieb Ton Roosendaal: > > > > > > > Hi, > > > > > > > > Lukas accepted a grant to work two months on a design proposal for > the > > > "everything nodes" 2.8 project in Blender - including for object > > transform, > > > modifiers, particles, hair and simulation. He'll be working on this > > > together with Sergey. > > > > > > > > Lukas will be presenting discussion material for everyone soon. > > > Hopefully this will kickstart a crucial 2.8 project for us! > > > > > > > > I would also like to invite (python) coders who already worked on > > > procedural modeling and animation nodes to connect or reach out. Your > > > experience and feedback is important! > > > > > > > > Laters, > > > > > > > > -Ton- > > > > > > > > -------------------------------------------------------- > > > > Ton Roosendaal - t...@blender.org - www.blender.org [1] > > > > Chairman Blender Foundation - Producer Blender Institute > > > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > Links: > > > ------ > > > [1] http://www.blender.org > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers