Hi Marcel, Here is some info about our plans for the 3D Viewport:
http://wiki.blender.org/index.php/Dev:2.8/ http://wiki.blender.org/index.php/Dev:2.8/Viewport http://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL I don't actually think creating a new OpenGL drawing API from scratch is a good GSoC project. There's a lot of previous and current work on that topic by a number of developers. *Helping us refine and finish* what is already started is a better approach. Blender 2.8 needs plenty of GL work in general, so having an extra person for the summer is going to be great! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Fri, Mar 11, 2016 at 7:36 AM, Marcel Santana Santos <m...@cin.ufpe.br> wrote: > Hi everyone, > > My name is Marcel, I am a Brazilian student of Computer Engineering at > Federal University of Pernambuco. Here I am a researcher at a group which > deals with graphics computer, computer vision and related areas. I have > worked on several projects of these areas in partnership with industry. > > I am very interested in participating of Google Summer of Code with the > Blender project. And I am motivated by two topics: Create an OpenGL drawing > API or Normal Editing Tools. > > Could some mentor talk about these topics or send a reference, so I can > understand the specificities of each one and prepare a draft? > > Br, > > -- > > Marcel Santana Santos > Undergraduate of Computer Engineering 2013.2 - CIn/ UFPE > > Voxar Labs Researcher (http://www.cin.ufpe.br/~voxarlabs > <http://www.cin.ufpe.br/~voxarlabs>) > Teacher Assistant of Linear Algebra for Computing (www.cin.ufpe.br/~ma531) > Teacher Assistant of Graphics Processing (www.cin.ufpe.br/~if680) > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers