Please remove me from the list. Thank you. 


> On Mar 13, 2016, at 1:00 PM, [email protected] wrote:
> 
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> Today's Topics:
> 
>   1. GSoC - submissions start soon (Ton Roosendaal)
>   2. Re: Google Summer of Code (Ton Roosendaal)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sat, 12 Mar 2016 12:12:04 +0100
> From: Ton Roosendaal <[email protected]>
> Subject: [Bf-committers] GSoC - submissions start soon
> To: bf-blender developers <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
> 
> Hi all,
> 
> Google will open submissions in 2 days. This year students can send in drafts 
> and revise it based on feedback. Hopefully we can find time for the students 
> to get them up to speed with our projects! Student proposals and reviews will 
> be visible for mentor-candidates only. If a student choses to, he/she can 
> make it public too.
> 
> Students will have 11 days to submit, we then have two more weeks to review 
> and decide.
> 
> There have been a number of questions here and in irc about ideas on the GSoC 
> list. If you added an idea there, please reply to such questions. We could 
> make more clear that some ideas are also not good GSoC projects for 
> inexperienced (new to Blender) developers.
> 
> I also want to explicitly mention to students that we also appreciate them to 
> define their own projects! The ideas list is for inspiration, your own ideas 
> are very welcome.
> 
> As usual, there will be a public GSoC list and a private GSoC mentor list.
> 
> Public list, for public GSoC discussion and where students will report to 
> later on:
> http://lists.blender.org/mailman/listinfo/soc-2016-dev
> 
> I will add the current mentor-candidates to that list, and to a private 
> mentor list.
> All mentor-candidates should all have had an invitation to join the 
> summerofcode.withgoogle.com website, if not mail me in private.
> 
> Thanks,
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  [email protected]   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Sat, 12 Mar 2016 13:22:07 +0100
> From: Ton Roosendaal <[email protected]>
> Subject: Re: [Bf-committers] Google Summer of Code
> To: bf-blender developers <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
> 
> Hi,
> 
> The "OpenGL drawing API" idea on our list is to better manage high quality 
> scalable, pixel-exact and perfectly anti-aliased lines, boxes, icons, fonts, 
> shadows, etc. The system currently works quite good, so I don't think it's a 
> simple task to do without a experience with Blender and OpenGL rendering code.
> 
> In order to examine the scope of the project, please check the drawing code 
> in our UI and play with it a bit. 
> You find it in source/blender/editors/interface/
> 
> If you are not familiar with Blender or the code, then start with the basics 
> as outlined on the wiki page for students.
> 
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Students
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  [email protected]   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
>> On 11 Mar, 2016, at 20:52, Mike Erwin <[email protected]> wrote:
>> 
>> Hi Marcel,
>> 
>> Here is some info about our plans for the 3D Viewport:
>> 
>> http://wiki.blender.org/index.php/Dev:2.8/
>> http://wiki.blender.org/index.php/Dev:2.8/Viewport
>> http://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL
>> 
>> I don't actually think creating a new OpenGL drawing API from scratch is a
>> good GSoC project. There's a lot of previous and current work on that topic
>> by a number of developers. *Helping us refine and finish* what is already
>> started is a better approach. Blender 2.8 needs plenty of GL work in
>> general, so having an extra person for the summer is going to be great!
>> 
>> Mike Erwin
>> musician, naturalist, pixel pusher, hacker extraordinaire
>> 
>> On Fri, Mar 11, 2016 at 7:36 AM, Marcel Santana Santos <[email protected]>
>> wrote:
>> 
>>> Hi everyone,
>>> 
>>> My name is Marcel, I am a Brazilian student of Computer Engineering at
>>> Federal University of Pernambuco. Here I am a researcher at a group which
>>> deals with graphics computer, computer vision and related areas. I have
>>> worked on several projects of these areas in partnership with industry.
>>> 
>>> I am very interested in participating of Google Summer of Code with the
>>> Blender project. And I am motivated by two topics: Create an OpenGL drawing
>>> API or Normal Editing Tools.
>>> 
>>> Could some mentor talk about these topics or send a reference, so I can
>>> understand the specificities of each one and prepare a draft?
>>> 
>>> Br,
>>> 
>>> --
>>> 
>>> Marcel Santana Santos
>>> Undergraduate of Computer Engineering 2013.2 - CIn/ UFPE
>>> 
>>> Voxar Labs Researcher (http://www.cin.ufpe.br/~voxarlabs
>>> <http://www.cin.ufpe.br/~voxarlabs>)
>>> Teacher Assistant of Linear Algebra for Computing (www.cin.ufpe.br/~ma531)
>>> Teacher Assistant of Graphics Processing (www.cin.ufpe.br/~if680)
>>> _______________________________________________
>>> Bf-committers mailing list
>>> [email protected]
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>> 
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> End of Bf-committers Digest, Vol 140, Issue 13
> **********************************************

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