Hello, I am a noob at blender, but I love to code and have been using openGL for a while now, I recently got blender running on my computer and I was looking through the source code. I was wondering how I can contribute to the code as a beginner? I am a GSoC aspirant too, I found the project on User Coordinate Spaces quite interesting. If I understand it correctly, they would enable the user to define a coordinate space that can be used as the world..maybe not for all objects in the scene but only for a subset of them. This is something transform orientations and pivot point transformations do not allow. I may be wrong here as I haven't used blender much.
Can someone help me find the right mentors so I can understand the project better? Thanks _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
