Hi I am interested in three of the projects in Blender. 1. Modeling Sculpting Tools, as I have done a course on linear algebra and also written k-means code in C and done graphics projects on OpenGL I would be a good fit for it.
2. UV Editing Tools, I have done course on complex number and 3d vector algebra and proficient in C 3. Cycles full sample anti-aliasing support, I have fair experience in C++ but lack basic knowledge of rendering pipelines in Blender. My priority is as per numbering, I need guidance on how to start and email addresses of mentors for the same. Also I am hugely attracted to other ideas as well and would like to continue to be a responsible contributor in future and would like to do more projects. Best Regards Shreyash _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
