Hello, Disney has several recent research on the subject...
https://www.disneyresearch.com/publication/pathspace-decomposition/ https://www.researchgate.net/publication/281678889_Boosting_Histogram-Based_Denoising_Methods_with_GPU_Optimizations 2016-03-20 19:24 GMT+01:00 Fabrizio Destro <destro.fabri...@gmail.com>: > Hello everybody! I am Fabrizio I always wanted to contribute to an > Open Source project. I found out about GSoC about three years ago, but > I have never applied because I wouldn't have had the time. But, this > year I would like to try. > > I have looked through the proposed ideas and some of them catch my > attention. In particularly the Cycles denoiser, I have some questions > about it. > > First, I want to be sure I understand what the goal is. So, the > objective is to create a node which, once the rendering is done, will > work only on the image with the goal to reduce the noise. > > I am not sure about this sentence I found on the wiki: "[...] and > requires a special buffer with 'delta' information for speed, UV > [...]". This means that this node will store some data to speed up the > process on the next rendering? and if so, these data will be valid > only if the scene didn't change from the last time, right? > > I am currently doing some research online and I found this publication > on the subject http://dl.acm.org/citation.cfm?doid=2776880.2792740 . > Does someone have any reference which can be useful? or maybe an idea > on some algorithms/researches? > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers