Hi, The 2 obvious problem of this modifier for me: - The geometry self intersect when the thickness gets too high for the curvature. - When we want to solidify only a part of a mesh (using vertex weights), it generated duplicate faces on the part we don't solidify. Forcing the using to apply the modifier and remove duplicates.
Regards, Xavier 2016-03-16 3:23 GMT-03:00 Florestan BRUNCK <[email protected]>: > Hey there ! > > I've been using Blender for more than 7 years now on an almost daily basis > so I got really excited when the Blender Foundation got confirmed as a > mentor organisation for the Google Summer of Code. > > One project in particular got me interested : the higher quality solidify > modifier. > > Could you give me more details about the project ? I'm aware of a few > instances in which the modifier behaves in a funky manner but I'd love to > hear in more details what you'd like to do with the solidify modifier. > > I started drafting a proposal for this project and I was wondering if you > could give me any pointers/advice or more generally give me some insight > about what kind of candidates you'd consider for this project. > > https://www.dropbox.com/s/je2jnu3kh5qi6sr/gsoc-2016-11.pdf?dl=0 > > Thanks a lot, > > Florestan > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
