How do you remove immediate mode but keep things working? After removal of
immediate mode you'll barely have anything in the interface.

Did you mean "replace with modern OGL" ? And what's the plan you're
referring to?

On Fri, May 27, 2016 at 6:26 PM, Ton Roosendaal <t...@blender.org> wrote:

> Hi,
>
> I thought the goal was to remove immediate mode calls first? All platforms
> would benefit.
> My preference is to Keep OS X work and do as planned then.
>
> We can also do a call for help. Someone could point at smaller todos for
> volunteers to help migrating. Only when all options fail we can decide to
> drop a platform temporary.
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  t...@blender.org   -   www.blender.org
> Chairman Blender Foundation, Producer Blender Institute
> Support us - join blender.cloud or Blender Dev Fund.
>
> > On 27 May 2016, at 03:19, Campbell Barton <ideasma...@gmail.com> wrote:
> >
> > Hi, only a few topics to report on,
> > some discussion about OpenGL that we better move to the mailing list.
> >
> > 1) Current Projects
> >
> > - Mike Erwin proposes to switch to OpenGL 3.2 minimum requirement in
> > the 2.8x branch.
> >  While meeting generally agrees on this, it breaks building on OSX
> > for as long as we still use immediate mode,
> >  so better move discussion to mailing list, since we better take care
> > breaking platform support for too long on branches intended for
> > everyone to collaborate on.
> >
> > - Kevin Dietrich is working on Alembic,
> >  http://blenderartists.org/forum/showthread.php?399763
> >
> > 2) GSOC Updates
> >
> > - Thomas has Bindless Textures and Single Channel textures in master
> >
> https://wiki.blender.org/index.php/User:DingTo/GSoC_2016/Weekly_Reports/Preparations
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
>
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-- 
With best regards, Sergey Sharybin
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