Dear Blender Dev community, I encountered a problem while implementing a new modifier. The modifier aims at optimizing the physical properties (center of mass, moments of inertia, etc.) of a shape. After 3D printing the model is able to stand in an upright position, rotate around a given axis, etc. (see https://www.cg.tuwien.ac.at/research/publications/2015/musialski-2015-souos/musialski-2015-souos-preprint.pdf ) The implementation of the algorithm is in C++ and I created a DLL which has a C API as well. Now I wanted to integrate the algorithm into blender as a modifier. The modifier is almost done but the API call doesn't work properly. There are no errors but the return values are random bullshit. The calling convention I use is __declspec.
If you need further insight into the code, I can share my repository with you. The algorithm is going to be open source as soon as all features are implemented and are working properly. I would really appreciate a helpful anwer cause I'm really struggling with this problem and because it is my bachelor thesis I wanted to try everything to finish it! -- mit freundlichen Grüßen / with kind regards Lukas Gersthofer Vienna University of Technology _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers