I see the warning every time I turn it on and that can be often as I hope
back and forth. I can't tell you the number of times I have been working
for 10 minutes wondering why the mesh is so rough and then remember that I
need to turn it on AGAIN. I end up turning it on about every 5 minutes and
this is a real bother when I am doing this sort of mode jumping. Why? For
example I am making and eye and placing it and then working the eye socket
a bit and then moving the eyeball and then working the eye socket but wait
the dyno is turned off AGAIN! Palm to face!

On Sun, Jun 19, 2016 at 4:45 PM, Rain Gloom <raingloo...@gmail.com> wrote:

> Can't this be implemented as a quick hacky Python add-on? With the event
> framework?
> ps.: I don't exactly need it but it might help.
>
> On Sun, Jun 19, 2016 at 4:39 PM, Ronan Ducluzeau <zeau...@gmail.com>
> wrote:
>
> > I can understand your frustration if you are just going back and forth
> > between Sculpt mode and Object mode or Edit Mode for modeling tools.
> > But in texture paint mode, you are using UVs. In vertex paint or weight
> > paint mode, result is proper to vertices indices.
> >
> > Dynamic Topology is the fact to collapse, remove vertices and create new
> > vertices under brush pointer.
> > Using it, geometry is constantly re-indexed messing up what can be done
> in
> > paint modes.
> > Adopted solution was to clearly inform user that UVs, Vertex color and
> > Vertex Groups would be lost and properly delete these former data.
> >
> > I don't know if it is possible to keep an historical index with gaps,
> > discontinuities in number list created by deletion of vertices instead of
> > current automatic re-indexation. That would solve many problems. I
> suppose
> > that if automatic re-indexation is there, it is needed.
> >
> > User may know that dynamic sculpting and painting can't be done together.
> > But I don't see a simpler way to warn a user that don't know it.
> > It would imply not just an OK pop-up at entering in sculpt mode. But a
> > pop-up with three choïces :
> > _ Continue to sculpt mode with dynamic topology and loose painted data.
> > _ Continue to sculpt mode but disable DynTopo.
> > _ Go back to object mode to duplicate mesh and preserve a chance to
> > retrieve painted data through a mesh data transfer.
> >
> > 2016-06-19 11:08 GMT+02:00 Knapp <magick.c...@gmail.com>:
> >
> > > Hello,
> > >
> > > I was not sure where to post this so I picked here. I was tempted to
> post
> > > it as a bug but it seems to be designed this way so no bug but why??
> > > Thought about funboard but I don't want a new feature so that does not
> > > work.
> > >
> > > When You are using Dynamic topo you must enable it. And this is normal
> > for
> > > blender to have to set something up. This is good. But when you switch
> to
> > > another mode and back then Topo is turned back off with no warning or
> > > reason that I can see. This it totally not normal for Blender UI. I
> can't
> > > name any other mode or setting that turns itself off every time you do
> > > something else. This is none standard and is very annoying to me.
> > >
> > >
> > > So what is up with this? Can we change it? Why should it stay the way
> it
> > > is? Why was it made this way in the first place?
> > >
> > > Thanks.
> > >
> > > Douglas E Knapp.
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > >
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> >
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-- 
Douglas E Knapp, MSAOM, LAc.
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