I see the warning every time I turn it on and that can be often as I hope back and forth. I can't tell you the number of times I have been working for 10 minutes wondering why the mesh is so rough and then remember that I need to turn it on AGAIN. I end up turning it on about every 5 minutes and this is a real bother when I am doing this sort of mode jumping. Why? For example I am making and eye and placing it and then working the eye socket a bit and then moving the eyeball and then working the eye socket but wait the dyno is turned off AGAIN! Palm to face!
On Sun, Jun 19, 2016 at 4:45 PM, Rain Gloom <raingloo...@gmail.com> wrote: > Can't this be implemented as a quick hacky Python add-on? With the event > framework? > ps.: I don't exactly need it but it might help. > > On Sun, Jun 19, 2016 at 4:39 PM, Ronan Ducluzeau <zeau...@gmail.com> > wrote: > > > I can understand your frustration if you are just going back and forth > > between Sculpt mode and Object mode or Edit Mode for modeling tools. > > But in texture paint mode, you are using UVs. In vertex paint or weight > > paint mode, result is proper to vertices indices. > > > > Dynamic Topology is the fact to collapse, remove vertices and create new > > vertices under brush pointer. > > Using it, geometry is constantly re-indexed messing up what can be done > in > > paint modes. > > Adopted solution was to clearly inform user that UVs, Vertex color and > > Vertex Groups would be lost and properly delete these former data. > > > > I don't know if it is possible to keep an historical index with gaps, > > discontinuities in number list created by deletion of vertices instead of > > current automatic re-indexation. That would solve many problems. I > suppose > > that if automatic re-indexation is there, it is needed. > > > > User may know that dynamic sculpting and painting can't be done together. > > But I don't see a simpler way to warn a user that don't know it. > > It would imply not just an OK pop-up at entering in sculpt mode. But a > > pop-up with three choïces : > > _ Continue to sculpt mode with dynamic topology and loose painted data. > > _ Continue to sculpt mode but disable DynTopo. > > _ Go back to object mode to duplicate mesh and preserve a chance to > > retrieve painted data through a mesh data transfer. > > > > 2016-06-19 11:08 GMT+02:00 Knapp <magick.c...@gmail.com>: > > > > > Hello, > > > > > > I was not sure where to post this so I picked here. I was tempted to > post > > > it as a bug but it seems to be designed this way so no bug but why?? > > > Thought about funboard but I don't want a new feature so that does not > > > work. > > > > > > When You are using Dynamic topo you must enable it. And this is normal > > for > > > blender to have to set something up. This is good. But when you switch > to > > > another mode and back then Topo is turned back off with no warning or > > > reason that I can see. This it totally not normal for Blender UI. I > can't > > > name any other mode or setting that turns itself off every time you do > > > something else. This is none standard and is very annoying to me. > > > > > > > > > So what is up with this? Can we change it? Why should it stay the way > it > > > is? Why was it made this way in the first place? > > > > > > Thanks. > > > > > > Douglas E Knapp. > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > -- Douglas E Knapp, MSAOM, LAc. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers