That's nice, snapping can indeed use a lot of love in Blender ... welcome Germano (and #GoTeamBrazil ;) -- blendernetwork.org/dalai-felinto www.dalaifelinto.com
2016-07-14 4:47 GMT-03:00 Sybren A. Stüvel <syb...@stuvel.eu>: > Cool, welcome mano-wii :) > > On Thu, Jul 14, 2016 at 01:55:44PM +1000, Campbell Barton wrote: >> Hi, >> >> Those who read commit logs will be aware of Germano Cavalcante's (aka >> mano-wii) >> work on improving snapping code, with quite a few patches already in master. >> He's been added as a committer to continue development. >> >> He's work has revolved around optimizing ray casts, >> using BVH spatial search to optimize screen-space snapping and general >> BVH improvements. >> >> Welcome aboard! >> >> -- >> - Campbell >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> https://lists.blender.org/mailman/listinfo/bf-committers > > -- > Sybren A. Stüvel > > https://cloud.blender.org/ > https://stuvelfoto.nl/ > https://stuvel.eu/ > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers