Hi, I need to create a couple of RGB masks. At the moment I create a new renderlayer with an override rgb material (Obj-ID decides if R,G,B, or black). Since I have a couple of objects, I end up with a lot of renderlayers, which makes the rendering process longer. In Vray there is the multimatte-element channel that you can use for that and in Arnold you can freely setup your aovs (passes, channels, whatever it is called in different software). Also my scene is quite heavy so it takes a long while to load the scene over and over again for each renderlayer, while with custom aovs the scene would just load once and do the sampling just once. Basically this could easily save me 40% of the rendertime right now.
R5155| Fra:1141 Mem:2223.97M (0.00M, Peak 9056.63M) | Time:01:42:22.38 | Compositing | De-initializing execution R5156| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\Main.1141.exr R5157| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\AO.1141.exr R5158| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\ObID.1141.exr R5159| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\Mist.1141.exr R5160| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\Paint.1141.exr R5161| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\Texture.1141.exr R5162| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\Depth.1141.exr R5163| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\MME01.1141.exr R5164| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\MME02.1141.exr R5165| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\MME03.1141.exr R5166| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\MME04.1141.exr R5167| Saved: \\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\MME05.1141.exr R5168| Fra:1141 Mem:1844.28M (0.00M, Peak 9056.63M) | Time:01:42:28.08 | Sce: Scene Ve:0 Fa:0 La:0 R5169| Saved: '\\ifs\fs\projects\our_cool_project\_render\3D\ep02\sc06_sh0070\v002\ep02_sc06_sh0070.1141.exr' R5170| Time: 01:42:30.73 (Saving: 00:02.64) While it is quite cool to use Blender in production, this is a big bummer. And that I have to funnel all renderlayers through the compositor without being able to submit just a single renderlayer to the renderfarm is actually a showstopper and I am glad that I'm doing it only for one shot right now. I've been complaining about this for a long time now and wrote this to the 2.8 proposals page https://wiki.blender.org/index.php/User:Knekke/renderoutput , but it was rejected. I really really hope this gets some love in 2.8 with a new renderlayer system. And please add real support for UNC paths. You can trick Blender in accepting a UNC location as output path, but it is annoying really. All the best, Thomas _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers